/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2018 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;

import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;

public class Thunder extends MeleeWeapon {

    {
        image = ItemSpriteSheet.THUNDER;

        tier = 1;
        ACC = 0.09f;
        //RCH = 3;
    }


    @Override
    public int damageRoll(Char owner) {
        if (owner instanceof Hero) {
            Buff.prolong(owner, Paralysis.class, 4f);
        }
        return super.damageRoll(owner);
    }

    @Override
    public int max(int lvl) {
        return  Math.round(5.5f*(tier+10)) +    //5 base, down from 20
                lvl*Math.round(3.5f*(tier+1));   //+1 per level, down from +2
    }
}